Add 'airraep.js'
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/**
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* Clicks a button at a controlled rate over a specific duration, with randomized timing
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* to better avoid rate-limiting and detection.
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*
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* @param {string} selector - The CSS selector for the button to click.
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* @param {number} clicksPerSecond - The target average number of clicks per second.
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* @param {number} durationSeconds - The total duration in seconds to run the clicker.
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* @param {number} timingRandomnessPercent - The percentage of randomness to apply to the timing.
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*/
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async function controlledRateClicker(selector, clicksPerSecond, durationSeconds, timingRandomnessPercent) {
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const buttonToClick = document.querySelector(selector);
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if (!buttonToClick) {
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console.error(`Error: Button not found with selector "${selector}".`);
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return;
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}
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const startTime = Date.now();
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const endTime = startTime + durationSeconds * 1000;
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const baseIntervalMs = 1000 / clicksPerSecond;
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let clickCount = 0;
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let successfulClicks = 0;
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console.log(`--- 🐢 Starting Controlled-Rate Clicker ---`);
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console.log(` - Target Rate: ${clicksPerSecond} clicks/sec`);
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console.log(` - Duration: ${durationSeconds / 60} minutes`);
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console.log(` - Base Interval: ${baseIntervalMs.toFixed(2)}ms`);
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console.log(` - Timing Randomness: ±${timingRandomnessPercent}%`);
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// A recursive function is more robust than setInterval for managing random delays.
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const clickLoop = async () => {
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// Stop if the duration has passed or the button is gone/disabled.
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const currentButton = document.querySelector(selector);
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if (Date.now() >= endTime || !currentButton || currentButton.disabled) {
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const totalTime = (Date.now() - startTime) / 1000;
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console.log(`\n--- 🏁 Clicker Finished ---`);
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console.log(` - Total Clicks Attempted: ${clickCount}`);
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console.log(` - Successful Clicks: ${successfulClicks}`);
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console.log(` - Duration: ${totalTime.toFixed(2)} seconds`);
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alert(`Controlled-Rate Clicker Finished!\nSuccessful clicks: ${successfulClicks}`);
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return;
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}
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// Perform the click
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currentButton.click();
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clickCount++;
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successfulClicks++; // Assuming success for this example
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console.log(`Click #${clickCount}`);
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// Calculate the next delay with random jitter
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const jitter = (Math.random() - 0.5) * 2 * baseIntervalMs * (timingRandomnessPercent / 100);
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const nextDelay = Math.max(50, baseIntervalMs + jitter); // Ensure a minimum delay of 50ms
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// Schedule the next click
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setTimeout(clickLoop, nextDelay);
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};
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// Start the first click
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clickLoop();
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}
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// --- Configuration ---
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const buttonSelector = 'button.n1vthr6p.n155pca5';
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// Target an average of 10 clicks per second.
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const clicksPerSecond = 4;
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// Run for 5 minutes (300 seconds) as requested.
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const durationInSeconds = 300;
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// Add 25% randomness to the timing between clicks to seem more human.
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const timingRandomness = 25;
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// --- Run the Clicker ---
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controlledRateClicker(buttonSelector, clicksPerSecond, durationInSeconds, timingRandomness);
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